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Old Apr 17, 2011, 11:41 PM // 23:41   #1
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Default GoLE vs Aus. Incantation

I've been doing FoWsc with a few Pugs and Alliance mates. I've noticed with pugs, they tend to want the "PvX" type builds when it comes to "monking" and 50% kick me b/c I use this bar. I've had a monk character for 46 months remade a new one with a new name that is 35 months old. I've been around the 55/ss duo & your so called "metas" but after repetitive tries with experience, people should see there are better builds out there that people look @ as them being foreign THAT ARE NOT POSTED ON PVX.
Anyways, my build for FoW is the following:
Inspiration Magic 6, Divine Favor 12 (+3 headpiece when activate UA), Healing Prayers 11 +1+2 (headpiece)
-Patient Spirit
-Infuse Health
-Dwayna's Kiss
-Cure Hex
-Seed of Life
-Auspicious Incantation - 5 Energy cost,1 second cast, 25 second rc
-Heal Party
-UA
Usage:Self explanatory except when I use infuse, I use P.S on myself then use infuse on whoever needs it. Which is mostly the 100b @ wailing lord bridge. (Press C,1,then target whoever is half hp and 2).
Vs the typical
Healing Prayers 12 + 1 + 1, Divine Favor 12 + 1
-dwaynas kiss
-patient spirit
-vigorous spirit
-cure hex
-seed of life
-heal party
-glyph of lesser energy - 5 energy cost, 1 second cast, 30 second rc
-UA

Mind you, con sets are in effect with both builds so add +1 to the above attributes. Auspicious Incantation is inspiration magic and will be 7 (6+1 from cons). The table on Wiki and basic math shows that with 7 inspiration magic casting Auspicious Incantation then using a 15energy costing skill will return 23 energy(152%*15 = 23). negative effect is that Heal party will now have a 8 second disabled duration (with essence is 2.6 seconds) nearly half a second more than its regular recharge.
Edit: its no 2.6 with essence, should be fixed though. Unless Negative effect > con set buff.

Glyph of lesser energy + con set will now be in 1 energy storage saving you 22energy in total after using Heal Party twice. 15+15-22 = 8

It all comes down to 23 energy gained or 22 energy saved. Well it is FoW after all, Heal party is used mainly when 3 or more party members are 3/4s or lower heal and you've already been healing along the way so your energy wouldn't be full. Btw, when I'm on my MoP,EoE, or my VoS, most monks say h/o for energy regain or ping "My Energy is 2 of 60" in mid fight or your team would be dead.

Last edited by Dervish Kid; Apr 18, 2011 at 11:21 PM // 23:21..
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Old Apr 18, 2011, 01:12 AM // 01:12   #2
Furnace Stoker
 
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Not sure celerity adjusts the added recharge. Either way you are paying for a very small energy advantage with a potentially crucial heal party disable - typically when using glyph it's for chaining 2-3 HPs back to back.

Still the difference is pretty small compared to infuse vs vigorous spirit... I'd agree the latter is normally trash for standard PvE, but it may have some application in a particular speed clear.
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Old Apr 18, 2011, 01:15 AM // 01:15   #3
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Since you're pugging, to some extent you have to run what pugs expect, regardless of whether or not it is ideal.

If you want to run what you want, do a guild run or start a group yourself (most people don't question the leader).

Just fyi, for advanced teams you want fall back.
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Old Apr 18, 2011, 02:53 AM // 02:53   #4
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Quote:
Originally Posted by FoxBat View Post
- typically when using glyph it's for chaining 2-3 HPs back to back.
That is true, but the only time you need to "chain 2-3 HP's back to back" is in HM & in that case a cons is being used.
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Old Apr 18, 2011, 03:15 AM // 03:15   #5
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Quote:
Originally Posted by Dervish Kid View Post
That is true, but the only time you need to "chain 2-3 HP's back to back" is in HM & in that case a cons is being used.
if you are talking fowsc then hm and cons are assumed?
lol
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Old Apr 18, 2011, 05:59 AM // 05:59   #6
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Add your build to PvX then and get it tested.
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Old Apr 18, 2011, 07:14 AM // 07:14   #7
Furnace Stoker
 
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Quote:
with essence is 2.6 seconds
This makes no sense, please explain.

My supposition is that auspicious is added after essence reductions, but even if it was before, we'd start with 2 + 7 = 9 seconds * .80 = ~ 7 seconds at best. And at no time can 50% (half) recharge be exceeded.

Last edited by FoxBat; Apr 18, 2011 at 07:18 AM // 07:18..
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Old Apr 18, 2011, 06:20 PM // 18:20   #8
yum
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There is a big difference between casting a spell at 5e and casting a spell at 15e then gaining 23e later when you MUST cast it. With GOLE, at 10e you can cast HP 2 times back to back, while with AI you're a sitting duck and are forced to cast something to save someone's ass which further decreases your ability to cast HP (assuming that AI is not up). And HP has 2s cast, you are assuming you can cast it in the first place.

PLus, GOLE requires nothing while the other needs points to be good. Instead, bring some prot (Spirit Bond)
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Old Apr 18, 2011, 11:22 PM // 23:22   #9
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thanks for all your feedback though ^^
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Old Apr 20, 2011, 09:16 AM // 09:16   #10
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infuse health in pve is not that good imo.

vig-spirit and UA is also a bit counterproductive (you waste energy for no real benefit)

I'm not saying you should run pvx-builds (don't like them myself), but I wouldn't want an UA-Infuser in my team tbh
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Old Jul 12, 2011, 01:15 PM // 13:15   #11
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Quote:
Originally Posted by Dervish Kid View Post
Btw, when I'm on my MoP,EoE, or my VoS, most monks say h/o for energy regain or ping "My Energy is 2 of 60" in mid fight or your team would be dead.
Bad monks are bad. With 60 energy I feel like an ele - not a monk.


OT: Use GoLE and save attribute points to boost DF, Prot or Heal.
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